From the DM’s Chair: Session 15, Devil May Care

An aspect I've yet to properly touch on in this blog is the act of roleplaying itself, a main part of why we even play Dungeons and Dragons. Being able to have a character and explore what makes them emotionally resonate is one of the great processes of playing D&D, slowly learning and developing your … Continue reading From the DM’s Chair: Session 15, Devil May Care

From the DM’s Chair: Session 14, Cinder’s Grave

When running a campaign in D&D, as discussed before, it is more than possible for your players to stumble into a situation that they are not prepared for fight or for things to go poorly in a standard fight. For those players less stubborn to suffer a TPK (which is also a perfectly legitimate way … Continue reading From the DM’s Chair: Session 14, Cinder’s Grave

From the DM’s Chair: Session 13, Discord.

Player freedom or, for a more appropriate term, player agency is a main reason why people play Dungeons and Dragons. Even in 'rail-road' campaigns where the story flows on one single path that the players can't change, moments where players can dictate their own actions, dialogue and character development ultimately serve to help enhance the … Continue reading From the DM’s Chair: Session 13, Discord.

From the DM’s Chair: Session 11,Cinder’s Grove

Dungeons are all well and good in a D&D campaign, but what happens when your party aren't out adventuring? They'll need a place to go shopping for supplies, interact with NPCs and find work from rich investors. All of these things are possible in your campaign's towns, settlements where your players can delve into their … Continue reading From the DM’s Chair: Session 11,Cinder’s Grove

From the DM’s Chair: Session 10, Repose.

A hero is a hero, but everyone loves a good villain. It's just the way things are. Villains have elements to them that make them far more compelling than heroes can be, unfettered by the position of a main character status or the role of a hero. Their unique world view and their twisted schemes … Continue reading From the DM’s Chair: Session 10, Repose.

From the DM’s Chair: Session 9, The Ways

We've all probably been there: you're playing a video game, you're coming to the end of the level. Finally, all of your hard-work and long sessions of thumb flicking have paid off. But, there's still one final hurdle you have to overcome, a threat greater than any before. You step into the final room of … Continue reading From the DM’s Chair: Session 9, The Ways