Roleplaying games are as much an exercise of luck as they are of skill or drama and it's in this element of luck that a beautiful little quirk can be found. An optional rule for Dungeons and Dragons is to consider this luck by involving a 'critical'. A 'critical' is when a player rolls the … Continue reading From the DM’s Chair: Session 19, Contradiction and conflict.
Antagonists are interesting forces in stories because they exist as a counter-point to our heroes, looking at the world in a different way to our heroes or even standing as a contradiction to all that a hero believes. A big issue with this, though, is that you can rarely have any discussions between heroes and … Continue reading From the DM’s Chair: Session 18: Where the Heart is
The antagonistic force in many books, films and games are usually embodied by a singular entity. Darth Vader is the face of the Empire, as much as Lex Luthor stands as a symbol of the Legion of Doom. However, an antagonist does not simply have to be just one individual. Whilst singular villains can be … Continue reading From the DM’s Chair: Session 17, Every Rose has its’ thorn
WARNING: This blog is a long one. Oops. The best experiences in D&D are the ones where afterwards both the DM and players sit back, relax and think 'wow, that was awesome'. It doesn't happen all that often, which is fair. A lot of things contribute to a session's mood and how people enjoy a … Continue reading From the DM’s Chair: Session 16, A Moth to a Flame
An aspect I've yet to properly touch on in this blog is the act of roleplaying itself, a main part of why we even play Dungeons and Dragons. Being able to have a character and explore what makes them emotionally resonate is one of the great processes of playing D&D, slowly learning and developing your … Continue reading From the DM’s Chair: Session 15, Devil May Care