There is a level of expectation that comes with Dungeons and Dragons, as well as most hobbies in fact. If you do something regularly enough, there comes to a time when that feature is added into your schedule: Monday is D&D night, Wednesday is posting for the DM's chair, etc. Scheduling, in itself, isn't a … Continue reading From the DM’s Chair, Session 23: The Drunken Garrison Returns.
In the past, I have rarely backed projects on Kickstarter. Despite the overwhelming success of a majority of projects, it's far too often that I hear word of underwhelming entries and unsatisfying products, which dissuades me from ever venturing into the realm of online independent backing. Even with good products from strong developers, there can … Continue reading MCDM’s D&D 5e supplement ‘Strongholds and Followers’ review.
Time is a strange concept. It's a marker of progression, a reminder of what has come before and an ultimately unknowable force constantly driving change forwards. In the realms of science, humans have been trying to understand the span of eternity, naming historical periods and attempting to pin down and explain time by marking it … Continue reading From the DM’s Chair, Session 22: Fabletithe.
Combat in D&D, such as boss battles at the climax of a dungeon, rarely evolve into anything more intellectually stimulating than rolling dice, hoping to hit an opponent harder and faster than they can hit you. As good as a DM's descriptions can be, it's sometimes hard to think of such combat situations as anything … Continue reading From the DM’s Chair, Session 21: The Greater Good
Cutscenes are an important part of all video games. They allow for chunks of plot to be easily dispensed and essentially amount to mini movies which break up the gameplay experience and allow for plot to be told in a convenient manner. In terms of the battle between narrative and gaming, a cutscene is when … Continue reading From the DM’s Chair, Session 20: Probable Causes.