From the DM’s Chair, Storm King’s Thunder Part 1: Getting Started and Nightstone.

All of the Sword Coast is about to be thrown into chaos. The Ordning is broken and the giants across Faerun are arising with great ambition to fell the feats of smaller folk and anoint themselves as the truly superior among their kin. All hope lies on the shoulders of the noblest of the small … Continue reading From the DM’s Chair, Storm King’s Thunder Part 1: Getting Started and Nightstone.

From the DM’s Chair: Approaching Adventure Modules, the introduction.

Dungeons and Dragons is a truly free and unlimited past time of a hobby. It encourages storytelling, imagination and teaches interesting subjects to aspiring DMs such as the basics of world-building and even game mechanics and game designing tricks. However, for DMs, D&D also represents a herculean task of impossible measure: creating your own setting … Continue reading From the DM’s Chair: Approaching Adventure Modules, the introduction.

Doctor Who Resolution: A review and a discussion on Daleks.

Tradition is a strange thing. The idea of a custom or belief becoming so prevalent in our lives that we adhere to it is odd enough, especially when coupled with the fact that a tradition can be something small and simple. For example, every year since 2005, it has been tradition that Doctor Who has … Continue reading Doctor Who Resolution: A review and a discussion on Daleks.

Spider-Man: Into the Spider-Verse Review.

Hype is a dangerous thing in the creative industry. Not enough of it and your product gets easily swept away by the passage of time. Too much, and your film will be unable to meet expectations and end up as a disappointing deliverance. This was something playing on my mind when I had first sat … Continue reading Spider-Man: Into the Spider-Verse Review.

From the DM’s Chair, Session 23: The Drunken Garrison Returns.

There is a level of expectation that comes with Dungeons and Dragons, as well as most hobbies in fact. If you do something regularly enough, there comes to a time when that feature is added into your schedule: Monday is D&D night, Wednesday is posting for the DM's chair, etc. Scheduling, in itself, isn't a … Continue reading From the DM’s Chair, Session 23: The Drunken Garrison Returns.

MCDM’s D&D 5e supplement ‘Strongholds and Followers’ review.

In the past, I have rarely backed projects on Kickstarter. Despite the overwhelming success of a majority of projects, it's far too often that I hear word of underwhelming entries and unsatisfying products, which dissuades me from ever venturing into the realm of online independent backing. Even with good products from strong developers, there can … Continue reading MCDM’s D&D 5e supplement ‘Strongholds and Followers’ review.

From the DM’s Chair, Session 22: Fabletithe.

Time is a strange concept. It's a marker of progression, a reminder of what has come before and an ultimately unknowable force constantly driving change forwards. In the realms of science, humans have been trying to understand the span of eternity, naming historical periods and attempting to pin down and explain time by marking it … Continue reading From the DM’s Chair, Session 22: Fabletithe.