If this campaign has taught me anything about running D&D, let alone running duet campaigns, it is that we are all more capable than we think we are.
"As is the cyclical nature of the world, it all ended with burnout, so burnout is exactly where we shall resume."
I apologise for the delay on this one guys. Things have gotten a lot more hectic recently, but in a really good way. Since I last posted, I've moved house, started a new job and ultimately, have just been busy living life, which has been really awesome the past few months. I've also been playing … Continue reading From the DM’s Chair, Storm King’s Thunder Part 4: Goldenfields
The party have completed their first quest: successfully liberating the town of Nightstone from numerous incursions and rescuing a large group of civilians from The Dripping Caves. With their work done, our plucky band of adventurers prepare to venture off into the savage frontier under the pretence of delivering news of deaths in Nightstone (the … Continue reading From the DM’s Chair, Storm King’s Thunder Part 3: Zephyros.
Your adventurers have finally claimed Nightstone and expelled the multitude (and I do mean multitude) of threats attempting to claim the small town as their own. However, most of the local inhabitants are still missing. One of the guards should readily be able to inform the player that they would have raced to the Dripping … Continue reading From the DM’s Chair, Storm King’s Thunder Part 2: The Dripping Caves.