Antagonists are interesting forces in stories because they exist as a counter-point to our heroes, looking at the world in a different way to our heroes or even standing as a contradiction to all that a hero believes. A big issue with this, though, is that you can rarely have any discussions between heroes and … Continue reading From the DM’s Chair: Session 18: Where the Heart is
The antagonistic force in many books, films and games are usually embodied by a singular entity. Darth Vader is the face of the Empire, as much as Lex Luthor stands as a symbol of the Legion of Doom. However, an antagonist does not simply have to be just one individual. Whilst singular villains can be … Continue reading From the DM’s Chair: Session 17, Every Rose has its’ thorn
WARNING: This blog is a long one. Oops. The best experiences in D&D are the ones where afterwards both the DM and players sit back, relax and think 'wow, that was awesome'. It doesn't happen all that often, which is fair. A lot of things contribute to a session's mood and how people enjoy a … Continue reading From the DM’s Chair: Session 16, A Moth to a Flame
An aspect I've yet to properly touch on in this blog is the act of roleplaying itself, a main part of why we even play Dungeons and Dragons. Being able to have a character and explore what makes them emotionally resonate is one of the great processes of playing D&D, slowly learning and developing your … Continue reading From the DM’s Chair: Session 15, Devil May Care
When running a campaign in D&D, as discussed before, it is more than possible for your players to stumble into a situation that they are not prepared for fight or for things to go poorly in a standard fight. For those players less stubborn to suffer a TPK (which is also a perfectly legitimate way … Continue reading From the DM’s Chair: Session 14, Cinder’s Grave
Player freedom or, for a more appropriate term, player agency is a main reason why people play Dungeons and Dragons. Even in 'rail-road' campaigns where the story flows on one single path that the players can't change, moments where players can dictate their own actions, dialogue and character development ultimately serve to help enhance the … Continue reading From the DM’s Chair: Session 13, Discord.
As a DM, it is common to see your players reach a point and for you to take a step back and wonder the age old question: are they going to survive this? Is this the moment they're going to break? But the one thing that DMs, young and old, usually forget is that our … Continue reading From the DM’s Chair: Session 12, Cinder’s Seat