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From the DM’s Chair: Session 10, Repose.

A hero is a hero, but everyone loves a good villain. It's just the way things are. Villains have elements to them that make them far more compelling than heroes can be, unfettered by the position of a main character status or the role of a hero. Their unique world view and their twisted schemes … Continue reading From the DM’s Chair: Session 10, Repose.

Spidember: Renew your Vows, writing forwards.

One of the best things about reading in a franchise with an extended universe is seeing how all the little threads cross together and knowing that one event can have a direct link to another. For a more recent non-comic-book example, Disney has recently been pushing the boat out with their Star Wars merchandise: the … Continue reading Spidember: Renew your Vows, writing forwards.

From the DM’s Chair: Session 9, The Ways

We've all probably been there: you're playing a video game, you're coming to the end of the level. Finally, all of your hard-work and long sessions of thumb flicking have paid off. But, there's still one final hurdle you have to overcome, a threat greater than any before. You step into the final room of … Continue reading From the DM’s Chair: Session 9, The Ways

Spidember: One More day and writing backwards.

I love superhero comics. Watching heroes save the day and live their drama-filled lives always proves entertaining for a read. In particular, I have a keen fascination with the way that superhero comic books tell their stories. The works are immensely serialised in nature, mixing high-stakes action and soap opera drama. The stories are presented … Continue reading Spidember: One More day and writing backwards.

From the DM’s Chair: Session 8, Alecto’s Cavern

Dungeons are a staple of not only Dungeons and Dragons but of gaming in general for untold years. From the moment Gary Gygax first put his thoughts to graph-paper, the concept of Dungeons have since bled out into a variety of video game series, creating small set areas full of dynamic action and exploration. Originally, … Continue reading From the DM’s Chair: Session 8, Alecto’s Cavern

Spidember: Spider-man, what makes a hero great?

I still remember being 6 years old, going with my Dad to the town centre and taking a stop into Blockbuster (a movie rental store throttled in its sleep by Netflix, for those of you too young to remember). Dad was just going to get a movie for later. I, however, had a date with … Continue reading Spidember: Spider-man, what makes a hero great?

From the DM’s Chair: Session 7, Ambuscade

When running D&D, it's important for the players to have fun. A fact that is rarely considered alongside this is that as a Dungeon Master, you have to have fun too. The role of Dungeon Master is, in itself, a weird position. You are playing with your friends but clearly apart from them, both an … Continue reading From the DM’s Chair: Session 7, Ambuscade