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From the DM’s Chair, Session 21: The Greater Good

Combat in D&D, such as boss battles at the climax of a dungeon, rarely evolve into anything more intellectually stimulating than rolling dice, hoping to hit an opponent harder and faster than they can hit you. As good as a DM's descriptions can be, it's sometimes hard to think of such combat situations as anything … Continue reading From the DM’s Chair, Session 21: The Greater Good

Doctor Who Series 11, Episode 9: It Takes You Away Review.

WARNING: SPOILERS AHEAD. I am not a horror person. I don't like horror movies and I force my way through various horror games I want to play. I probably enjoy the scary episodes of Doctor Who for this reason. As a coward by nature, Doctor Who's darker episodes are the right level of fear factor … Continue reading Doctor Who Series 11, Episode 9: It Takes You Away Review.

From the DM’s Chair, Session 20: Probable Causes.

Cutscenes are an important part of all video games. They allow for chunks of plot to be easily dispensed and essentially amount to mini movies which break up the gameplay experience and allow for plot to be told in a convenient manner. In terms of the battle between narrative and gaming, a cutscene is when … Continue reading From the DM’s Chair, Session 20: Probable Causes.

Doctor Who Series 11, Episode 8: The Witchfinders.

WARNING: MILD SPOILERS AHEAD. If there was one thing I really didn't expect in the latest series of Doctor Who, it was to extraordinary degree that I would love the historical episodes. Doctor Who has been no stranger to historical episodes in its now fifty five year tenure, but as with the overall lapse in … Continue reading Doctor Who Series 11, Episode 8: The Witchfinders.

From the DM’s Chair: Session 19, Contradiction and conflict.

Roleplaying games are as much an exercise of luck as they are of skill or drama and it's in this element of luck that a beautiful little quirk can be found. An optional rule for Dungeons and Dragons is to consider this luck by involving a 'critical'. A 'critical' is when a player rolls the … Continue reading From the DM’s Chair: Session 19, Contradiction and conflict.

Doctor Who Series 11, Episode 7: Kerblam!

With a name like Kerblam!, I expected the seventh episode of the new series of Doctor Who to be very different. Considering the childish implications of the word, I was expecting a more lighthearted romp in a Amazon-esque company in space. Instead, what we got was quite different really. Enjoyable but definitely a little different. … Continue reading Doctor Who Series 11, Episode 7: Kerblam!

From the DM’s Chair: Session 18: Where the Heart is

Antagonists are interesting forces in stories because they exist as a counter-point to our heroes, looking at the world in a different way to our heroes or even standing as a contradiction to all that a hero believes. A big issue with this, though, is that you can rarely have any discussions between heroes and … Continue reading From the DM’s Chair: Session 18: Where the Heart is