From the DM’s Chair, Storm King’s Thunder Part 1: Getting Started and Nightstone.

All of the Sword Coast is about to be thrown into chaos. The Ordning is broken and the giants across Faerun are arising with great ambition to fell the feats of smaller folk and anoint themselves as the truly superior among their kin. All hope lies on the shoulders of the noblest of the small … Continue reading From the DM’s Chair, Storm King’s Thunder Part 1: Getting Started and Nightstone.

From the DM’s Chair: Approaching Adventure Modules, the introduction.

Dungeons and Dragons is a truly free and unlimited past time of a hobby. It encourages storytelling, imagination and teaches interesting subjects to aspiring DMs such as the basics of world-building and even game mechanics and game designing tricks. However, for DMs, D&D also represents a herculean task of impossible measure: creating your own setting … Continue reading From the DM’s Chair: Approaching Adventure Modules, the introduction.

From the DM’s Chair, Session 23: The Drunken Garrison Returns.

There is a level of expectation that comes with Dungeons and Dragons, as well as most hobbies in fact. If you do something regularly enough, there comes to a time when that feature is added into your schedule: Monday is D&D night, Wednesday is posting for the DM's chair, etc. Scheduling, in itself, isn't a … Continue reading From the DM’s Chair, Session 23: The Drunken Garrison Returns.

MCDM’s D&D 5e supplement ‘Strongholds and Followers’ review.

In the past, I have rarely backed projects on Kickstarter. Despite the overwhelming success of a majority of projects, it's far too often that I hear word of underwhelming entries and unsatisfying products, which dissuades me from ever venturing into the realm of online independent backing. Even with good products from strong developers, there can … Continue reading MCDM’s D&D 5e supplement ‘Strongholds and Followers’ review.

From the DM’s Chair, Session 22: Fabletithe.

Time is a strange concept. It's a marker of progression, a reminder of what has come before and an ultimately unknowable force constantly driving change forwards. In the realms of science, humans have been trying to understand the span of eternity, naming historical periods and attempting to pin down and explain time by marking it … Continue reading From the DM’s Chair, Session 22: Fabletithe.

From the DM’s Chair, Session 21: The Greater Good

Combat in D&D, such as boss battles at the climax of a dungeon, rarely evolve into anything more intellectually stimulating than rolling dice, hoping to hit an opponent harder and faster than they can hit you. As good as a DM's descriptions can be, it's sometimes hard to think of such combat situations as anything … Continue reading From the DM’s Chair, Session 21: The Greater Good

From the DM’s Chair, Session 20: Probable Causes.

Cutscenes are an important part of all video games. They allow for chunks of plot to be easily dispensed and essentially amount to mini movies which break up the gameplay experience and allow for plot to be told in a convenient manner. In terms of the battle between narrative and gaming, a cutscene is when … Continue reading From the DM’s Chair, Session 20: Probable Causes.