From the DM’s Chair, Storm King’s Thunder Part 4: Goldenfields

I apologise for the delay on this one guys. Things have gotten a lot more hectic recently, but in a really good way. Since I last posted, I've moved house, started a new job and ultimately, have just been busy living life, which has been really awesome the past few months. I've also been playing … Continue reading From the DM’s Chair, Storm King’s Thunder Part 4: Goldenfields

From the DM’s Chair, Storm King’s Thunder Part 3: Zephyros.

The party have completed their first quest: successfully liberating the town of Nightstone from numerous incursions and rescuing a large group of civilians from The Dripping Caves. With their work done, our plucky band of adventurers prepare to venture off into the savage frontier under the pretence of delivering news of deaths in Nightstone (the … Continue reading From the DM’s Chair, Storm King’s Thunder Part 3: Zephyros.

From the DM’s Chair, Storm King’s Thunder Part 2: The Dripping Caves.

Your adventurers have finally claimed Nightstone and expelled the multitude (and I do mean multitude) of threats attempting to claim the small town as their own. However, most of the local inhabitants are still missing. One of the guards should readily be able to inform the player that they would have raced to the Dripping … Continue reading From the DM’s Chair, Storm King’s Thunder Part 2: The Dripping Caves.

From the DM’s Chair, Storm King’s Thunder Part 1: Getting Started and Nightstone.

All of the Sword Coast is about to be thrown into chaos. The Ordning is broken and the giants across Faerun are arising with great ambition to fell the feats of smaller folk and anoint themselves as the truly superior among their kin. All hope lies on the shoulders of the noblest of the small … Continue reading From the DM’s Chair, Storm King’s Thunder Part 1: Getting Started and Nightstone.

From the DM’s Chair: Approaching Adventure Modules, the introduction.

Dungeons and Dragons is a truly free and unlimited past time of a hobby. It encourages storytelling, imagination and teaches interesting subjects to aspiring DMs such as the basics of world-building and even game mechanics and game designing tricks. However, for DMs, D&D also represents a herculean task of impossible measure: creating your own setting … Continue reading From the DM’s Chair: Approaching Adventure Modules, the introduction.

From the DM’s Chair, Session 23: The Drunken Garrison Returns.

There is a level of expectation that comes with Dungeons and Dragons, as well as most hobbies in fact. If you do something regularly enough, there comes to a time when that feature is added into your schedule: Monday is D&D night, Wednesday is posting for the DM's chair, etc. Scheduling, in itself, isn't a … Continue reading From the DM’s Chair, Session 23: The Drunken Garrison Returns.

MCDM’s D&D 5e supplement ‘Strongholds and Followers’ review.

In the past, I have rarely backed projects on Kickstarter. Despite the overwhelming success of a majority of projects, it's far too often that I hear word of underwhelming entries and unsatisfying products, which dissuades me from ever venturing into the realm of online independent backing. Even with good products from strong developers, there can … Continue reading MCDM’s D&D 5e supplement ‘Strongholds and Followers’ review.