From the DM’s Chair, Storm King’s Thunder Part 2: The Dripping Caves.

Your adventurers have finally claimed Nightstone and expelled the multitude (and I do mean multitude) of threats attempting to claim the small town as their own. However, most of the local inhabitants are still missing. One of the guards should readily be able to inform the player that they would have raced to the Dripping … Continue reading From the DM’s Chair, Storm King’s Thunder Part 2: The Dripping Caves.

From the DM’s Chair, Storm King’s Thunder Part 1: Getting Started and Nightstone.

All of the Sword Coast is about to be thrown into chaos. The Ordning is broken and the giants across Faerun are arising with great ambition to fell the feats of smaller folk and anoint themselves as the truly superior among their kin. All hope lies on the shoulders of the noblest of the small … Continue reading From the DM’s Chair, Storm King’s Thunder Part 1: Getting Started and Nightstone.

From the DM’s Chair: Approaching Adventure Modules, the introduction.

Dungeons and Dragons is a truly free and unlimited past time of a hobby. It encourages storytelling, imagination and teaches interesting subjects to aspiring DMs such as the basics of world-building and even game mechanics and game designing tricks. However, for DMs, D&D also represents a herculean task of impossible measure: creating your own setting … Continue reading From the DM’s Chair: Approaching Adventure Modules, the introduction.

Doctor Who Resolution: A review and a discussion on Daleks.

Tradition is a strange thing. The idea of a custom or belief becoming so prevalent in our lives that we adhere to it is odd enough, especially when coupled with the fact that a tradition can be something small and simple. For example, every year since 2005, it has been tradition that Doctor Who has … Continue reading Doctor Who Resolution: A review and a discussion on Daleks.